Disappointing.Īnother element that can save a reasonably poor shooter is the graphics. The various rifles and grenades sound like whet Christmas crackers. Also, if you make a game with guns in it, at least make them sound reasonably different and give the damn things some oomph. The shooter genre is so crowded these days and an inspiring soundtrack can really set the game apart from the rest and more importantly add to the immersion of the game. A bid of moody music between levels but in-game it's virtually non existent. One thing that really sticks out about Shellshock is the sound. Lucky for you that you can take more bullets than an elephant as you need to look about a bit before you spot your assailant. The screen is very dark and there's far too much foliage and too little cover to really feel that you're fully in control. At many points throughout the game you find yourself being shot at and haven't the faintest clue where it's coming from. Basically you go from through corridor to corridor, and get shot at and have to shoot back until no more enemies have spawned or you have completed whatever objective the game has set out for you. The word action is in inverted commas due to the fact that the word itself is open to debate. You learn of something called White Knight, have a vision and are thrown into the "action." You meet your sergeant, a gruff, no nonsense buzz head who doesn't like you and doesn't really feel he has the time to talk to you. You're in some kind of military hospital with screaming wounded soldiers ringing in your ears. The opening sequence is however intriguing: misleadingly so. QTEs are needed to shake off this crazed assassin. Unfortunately for Eidos and all who had a hand in making it, Shellshock 2: Blood Trails is one of those games. They are so bad that when several reviews agree on the bad points, no-one places a question mark as to the integrity of the review in question. ![]() However, there are also games that are universally derided. It doesn't matter what game you are dealing with, how much hype there is, and how much people want to like it, if somethings just not up to scratch it isn't up to scratch. However, what many people fail to see is that when a game is bad, or has faults that are so glaring to the reviewer that he or indeed she feels compelled to point them out. There is almost the impression amongst the gaming public that publications like us like to criticize popular games in order to create hits, or to distinguish ourselves from the crowd. Many people are under the impression that reviews love to bad mouth games.
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